Looking for experienced Visual C++ Coder to modify ID's Quake 3 (or write a) MAP/BSP Compiler accompanying changes to file structure and rendering procedures. Or modify our client app to be able to read ID's Quake 3 MAP/BSP files.
We would like someone to help us in creating a BSP compiler that will output BSP to work on our client which has modified face rendering structures.
Clients BSP file structure, loading, rendering and anything else that may be useful will be included.
Determine the difference between 2 different BSP file structures.
Modify the compiler to output the required changes so that our client may load it correctly.
You should have knowledge in C++ and the BSP file structure and rendering of quake3 engine.