I have a human character rig that needs to be edited to work more properly. I got the character and the rig from someone I hired, but cannot do things like move the arms of the character without getting distortions in the skin such as bones sticking up. I just need to be able to move the arms and the skin move with the bones naturally. The character is fully clothed so you might want to hide the clothing, which is separate geometry, to fully see what I am talking about. This is really not my cup of tea so help is needed and tweaks may need to be made. It would also be a major plus if a face rig could be added as well. I will be transferring the model between 3ds max and maya
22 freelancers are bidding on average $75 for this job
Hello, I am a maya rigger, currently available for this job. I can re-do rig, weight maps and add facial control for realistic deformations http://ivan3dguy.wordpress.com/maya-rigging/
Depending on how ineffective the rig is I should be able to complete your task within seven days. I am proffecient in Maya. View my video 3d animation reel to see my Maya Rigging/Animation work.