We have a rigged character in fbx format, currently used in a Unity project. This project is to change and save the character (currently with suit and tie) so that he looks more friendly and less informal - specifically:
1) Modify the mesh to remove the jacket.
2) Generate new UV image maps for a short-sleeved shirt instead of the jacket, top neck button open (no tie)
3) A second UV image map with shirt with rolled up sleeves (no tie)
4) For both of these UV maps, the hair is to be dark brown and a little more wavy (not so severe fringe)
New shirt colour: light coloured (either red, green or blue)
Pants colour should be dark.
Note that the existing model has a jacket, so the jacket shape (torso) around the hips will need to be changed (as the new character(s) won't have a jacket). I've attached a picture of this model and will share the FBX file.
There will likely be follow-on work from this.
Hi, i would love to work on this for you. I understand this is very low poly and requires re-modeling the mesh. Please check you PM for more details. Thanks.
18 freelancers are bidding on average €371 for this job
Greetings. We have made over 1000 characters in Unity, maya and 3ds Max. We would be glad to finish your project with finest quality. Please check PMB for more details,Thanks.
Hello, i'm professional artist with Maya & Unity3D. You can check out my portfolio and my work on an MMORPG - Andromeda 5 build with Unity3D. Regards, Ivan Yosifov