3D models with rigs that supports Squash and Strech
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We have 2d concepts of the in game characters, the game characters are cartoony and will have many complex animations Facial and body animations.
I am not sure on the polygon count of the characters which I must first confrim with the programming team. Once your team finishes the 3D model wth rigs (Skeleton and facial rigs) we will then animate the objects inhouse using Maya. These characters will be very animated so the models must be easily manipulated for chartoony effects.
The characters must:
- Have skeleton rigs
- strechable meshes
- Facial rigs for expressions
- to be easily importabl into Maya, so you must use Maya or 3D Max (we prefer Maya)
The game will run on Unity 3d engine.
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