3D Scanning and integrating into Unity3D

This project is ending today and has an average bid price of €44 EUR / hour.

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Project Description


I am looking for an expert that already did a few projects about 3d-scanning an object/person and afterwards integrate it in Unity3D, so it can be used like every other asset in Unity3D.

Let me give you an example:

I want to scan a football and myself. After both objects(football and me) are scanned, I want to integrate them into Unity3D. In Unity3D I want the person(me) to be able to play with the ball and shoot a goal.

I basically want to talk with an expert about this topic(about 2-4 hours), so I get a good understanding of the topic and how to do it. But besides the basic stuff, which I can also find using google and so on, I also expect among other things the following from you:

1) You should have a good understanding of different 3D-Scanners-systems (Advantage/Disadvantage/prices and so on of the different systems and your experience with them)?

2) What softwares are on the market to get the data into Unity3D (Advantage/Disadvantage/prices/your experience)?

3) What are the limitations of the softwares and therefore a manuell intervention is needed before the person for example can kick the ball in Unity3D.

Best regards

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