I have been working for a while on a browser game similar to haxball. It is build with NAPE & starling.
The problem I am having is with syncronization of multiple players. For some reason after some time some users get out of sync compared to the server and I am running out of ideas how to improve this. The current logic is client-server, where the client just send events of the movement, and the server broadcasts the events to all players. If the server would send every frame the game state, it would work but the amount of data transfered would be too much for mobile devices.
If someone created a similar game or has experience with fast paced p2p games with flash and actionscript and NAPE.
You will be required to show samples of the game with 2-4 players and a ball, that are in sync for a long time.
5 freelancers are bidding on average $11599 for this job
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