Unity3D Plugin Development for iOS GameCenter

We currently have an API that is cross platform and aggregates data up to our servers. Essentially, we would like to extend that API in order to provide a wrapper with iOS Game Center API. This in some ways is similar to what Prime31 has done to write a simple Unity3D plugin for Game Center, but we need to take their plugin to the next level.

While others are charging for this functionality, we intend ours to ultimately be a free component, so please keep in mind as you are developing this that in the end we will not be generating revenue from use of our plugin architecture.

You MUST have experience or understanding of how to effectively write a Unity3D plugin, as this will be available from our website and in the Unity Asset Store. Additional guidelines will be required in order to tie the plugin to a registered developer account on our system, but this should be minimal.

The goal is to make implementation of Game Center through Unity3D simple and transparent, while supporting our proprietary Data Collection system.

We would like the Plugin to include options in support of Leaderboards, Achievements, Multi-player and Turn-Based Games (Basically all the core features to the iOS Game Center API).

Please make sure you are completely familiar with the following URLs before responding / interviewing:

as well as:

For all those bidding. Please don't show me your "app" experience. I appreciate seeing some of your work; however, this is a project that is designed specifically to build a plugin and wrapper for Unity3D. There's a significant difference and we are trying to ensure that you know how to handle this. I'll be holding interviews and wishing to discuss your understanding of the documents posted above.


Skills: C# Programming, Game Design, Gamification, Software Architecture, Unity 3D

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About the Employer:
( 16 reviews ) Aliso Viejo, United States

Project ID: #5385063