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I’m building out a digital furniture catalogue and the next item on my list is a collection of chair assets created natively in Blender. The brief is focused on chairs only—other pieces may follow once this first phase is complete. Here’s what I need from you: • Clean, quad-dominant topology that can hold up under subdivision • Real-world scale (metric) so the models drop straight into scenes without adjustment • UVs unwrapped and non-overlapping to keep future texturing simple • A well-organised .blend file (named collections, modifiers unapplied where practical) plus an FBX or OBJ export If you’re comfortable providing PBR textures as well, let me know—geometry is the priority, but I’m open to bundling textures into later milestones. When you reply, please include: • A link or screenshot of at least one chair you’ve already modelled in Blender • Typical poly counts you aim for and your average turnaround time per model I’ll start by commissioning one hero chair to confirm style and workflow, then move to additional variants once we’re both happy with the result. Looking forward to seeing your work.
Project ID: 40444742
16 proposals
Remote project
Active 22 hours ago
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chandigarh, India
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Member since Mar 27, 2019
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