Looking for a person to reverse engineer the packet protocol of a game client. This person may or may not work as a team with someone else. This person will agree that NO money will be transfered until verified that the project is completed to the specifications I set down.
The game is called Runes of Magic Online. You can find the game client here. [url removed, login to view]
Must be able to reverse engineer the (recv) and (send) side of the encryption/decryption routines. Must be able to reverse the code into C++ or JAVA. Must be able to provide INFORMATION based on each part of the code. Must be able to speak english. Must be willing to accept the project as educational purposes only.
You are allowed to program it into a working console application for windows. I will need access to the source code so that i may edit the source code.
Please make sure you ask all questions here, as I will update and provide answers for the project.