Can anyone provide me 2-D, 3-D transformation models and standard clipping algorithms for Computer Graphics
I am looking this development in C/C++ on Linux using OpenGL
16 freelancers are bidding on average $60 for this job
I wrote my undergraduate thesis on vertex processing in OpenGL, and have used OpenGL on both Linux and Windows platforms. If all you need is the algorithms and an explanation of them, this shouldn't be too difficult.