I have a 3D engine in C++ using OpenGL and deferred lighting.
I'd like someone to implement ShadowMaps in it for both spotlights and omnidirectional lights(using dual paraboloid projections).
It must use soft shadows and integrate it with the deferred rendering which it's currently using.
I can provide help with the understanding of the current code as I'm the one who wrote it(everything is fresh since I coded everything in 3 days).
Bidder must implement shadow maps in the current code (in both c++ and glsl) and write a change log with every modification or new function/class implemented.
I will pay $50