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I'm looking for a developer to create a simple, three-level game inspired by Angry Birds. Key Requirements: - The game should be designed for Raspberry Pi. - It needs to have a cartoonish art style. - The game will be controlled using a game controller. - At the end of the game, based on the player's score, the game should send pulse-mode commands from the Raspberry Pi to another hardware component. Ideal Skills and Experience: - Experience with game development on Raspberry Pi. - Proficiency in cartoonish graphics design. - Familiarity with game controller input handling. - Knowledge in programming pulse-mode commands. Please share your relevant experience and approach.
Project ID: 40643268
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69 freelancers are bidding on average $457 USD for this job

Hello, I HAVE CREATED SIMILAR PROJECTS BEFORE AND I CAN SHOW YOU. I have gone through your requirements and understand that you need a three-level physics-based game for Raspberry Pi with a cartoon-style interface, game controller support, scoring, and GPIO/pulse communication with external hardware. I have 13+ years of experience in software development and can handle the complete implementation, including game mechanics, controller input, level design, scoring system, Raspberry Pi optimization, and reliable pulse-mode GPIO commands based on the final score. I will also ensure the game runs smoothly within Raspberry Pi hardware limitations. I WILL PROVIDE 2 YEAR FREE ONGOING SUPPORT AND COMPLETE SOURCE CODE. WE WILL WORK WITH AGILE METHODOLOGY AND WILL GIVE YOU ASSISTANCE FROM ZERO TO PUBLISHING ON STORES. I am available according to your convenient time zone and can successfully implement this project from start-to-finish. Thanks Christina
$450 USD in 7 days
6.0
6.0

Hi, I can develop the Raspberry Pi game as a lightweight, polished 3-level Angry Birds–style experience, with cartoon graphics, responsive game-controller input, scoring, and reliable hardware triggering at the end of each level/game. I would build the game with a Raspberry Pi–friendly engine/framework, keeping performance and controller responsiveness in mind. The gameplay can include projectile physics, destructible targets/structures, level progression, score calculation, restart handling, and a clean cartoon-style interface. For the hardware integration, I can implement the pulse-mode command layer in C/C++ or Python, with configurable pulse timing and output logic so the Raspberry Pi can reliably trigger the external hardware based on the player's final score. I’ll also structure the software so the GPIO/hardware interface is separated from the game logic, making future hardware changes straightforward. Deliverables will include the complete source code, game assets, three playable levels, controller integration, score-based pulse output, configuration/documentation, and instructions for deploying and running the game on Raspberry Pi. I’m available to start immediately and can first provide a functional prototype of the game loop and hardware-trigger interface for review before completing the remaining levels and polish. Regards,
$500 USD in 1 day
5.8
5.8

Hi, I’d build this as an original three-level physics game with a slingshot-style mechanic, cartoon visuals, destructible targets, scoring, and controller support, while keeping the artwork and level design distinct from Angry Birds. For Raspberry Pi, I’d recommend Godot because it provides reliable 2D physics, controller input, animation, audio, and lightweight deployment. I’d design the levels around stable frame rates and the exact Pi model, using optimized textures, simple collision shapes, and preloaded assets. The game would include: * Main menu and controller navigation * Aim, launch, restart, and pause controls * Three progressively harder levels * Score calculation and end-game results * Configurable score-to-pulse mapping * GPIO pulse output to the external hardware * Logs and a test mode for verifying pulses safely I’d keep the pulse controller separate from the game loop so GPIO timing cannot freeze gameplay. Pulse width, count, delay, pin, polarity, and score thresholds would be configurable. I’d also include debounce/protection logic and recommend electrical isolation or a driver circuit where the receiving hardware requires more than Raspberry Pi GPIO levels. Delivery would include the game build, source code, original assets, GPIO module, controller configuration, wiring notes, and setup instructions. Regards, Houssame
$500 USD in 7 days
5.6
5.6

I’m a Software/Embedded Engineer with a strong technical team experienced in Raspberry Pi, game development, Python/C++, controller integration, GPIO, and hardware communication. We have completed similar software and embedded projects for clients in the UK, USA, Canada, Oman, Saudi Arabia, and other countries. Your three-level cartoon-style game is a great fit for our expertise. We can develop a lightweight Raspberry Pi game with responsive game-controller input, engaging cartoon graphics, scoring, and reliable level progression. The key hardware requirement is also within our capabilities. We can implement the required pulse-mode commands through Raspberry Pi GPIO based on the player’s final score, with clearly structured and documented logic for reliable communication with your external hardware. We will focus on smooth gameplay, stable Raspberry Pi performance, clean code, and easy future modification. Please share the controller model and details of the external hardware/interface, and we can finalize the implementation approach and begin development.
$500 USD in 7 days
5.9
5.9

Hi, I’m a senior embedded systems and PCB engineer with 10+ years of experience developing Raspberry Pi/MCU-based systems, real-time firmware, hardware interfaces, and interactive prototypes, including 25+ custom PCBs and 6 production motor-control boards up to 48 V/15 A. Approach ✅ I will implement the three-level game in Python/Pygame with a lightweight 2D physics model, cartoon-style sprites, destructible structures, scoring, and level progression. ✅ I will integrate USB/Bluetooth game-controller input with configurable button/axis mapping, dead zones, and reliable event handling. ✅ I will implement the score evaluation and Raspberry Pi GPIO pulse-output state machine, including configurable pulse width, timing, and hardware-safe output control. ✅ I will test gameplay, controller response, frame rate, GPIO timing, and full end-to-end operation on the target Raspberry Pi hardware. Questions ✅ Which Raspberry Pi model/OS and display resolution will be used, and is Pygame acceptable for the implementation? ✅ What hardware receives the pulse commands, and what are the required voltage level, pulse width, frequency, and score-to-pulse mapping? ✅ Do you already have the artwork/assets, or should I create the required cartoon-style sprites and backgrounds? Best, Yaroslav
$500 USD in 7 days
5.3
5.3

Hi, I'm Leo Sarmiento, a specialist in game development for Raspberry Pi and embedded systems with over 10 years of experience in integrating hardware and interactive software. The real challenge of this project isn’t programming the projectile physics or the cartoon style, but ensuring that the game loop processes controller input with minimal latency and that communication with external hardware via pulse commands is precise and reliable—especially at the end of the level, when the score must be translated into consistent electrical signals without interfering with game performance.
$500 USD in 7 days
5.1
5.1

Having spent considerable years in web and mobile development, I have grown proficient in C and C++ programming. This expertise aligns perfectly with your requirement for a Raspberry Pi game. Moreover, my first-hand experience in coordinating engineering projects assures you an undeniably smooth process from conception to completion. What sets me apart is that I don't just design: I understand the importance of automation and your need for pulse-mode commands at the end of the game. With my skills, we can ensure not only a successful game but also a seamless transition between the raspberry pi and other hardware components. Not only do I bring technical prowess but also strong communication and organizational capacities. For me, a project means more than just delivery; it's about building long-term relationships with clients. If chosen, I commit to delivering a game with state-of-the-art cartoonish graphics and flawless game-controller input handling enhancing user experience beyond expectations. Let's build your Raspberry Pi Angry Birds clone together!
$500 USD in 7 days
5.2
5.2

Hello, I can develop your three level physics game for the Raspberry Pi with custom controller support and GPIO hardware triggering. My plan is to write the game engine in Python using Pygame and Pymunk for 2D physics projectile trajectories and destruction mechanics. I can implement USB gamepad controller input handling for slingshot aiming and shooting. I can incorporate cartoonish sprite graphics across all three game levels. For the hardware trigger I can write a Python script using the gpiozero library to send pulse-mode signals over the Raspberry Pi GPIO pins based on final score logic. 1) Which specific Raspberry Pi model such as Pi 4 or Pi 5 will run the game? 2) What type of game controller such as a standard USB gamepad or Xbox controller will players use? 3) Which GPIO pin numbers and pulse duration in milliseconds does your external hardware require? Thanks, Bharat
$500 USD in 7 days
4.3
4.3

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience with C/C++, game logic, controller input, hardware communication, and Raspberry Pi-based development, and I’m available to start right away. For this project, I would build a lightweight three-level physics-based game inspired by the slingshot mechanics of Angry Birds, optimized to run smoothly on Raspberry Pi. The game will support standard game-controller input, score tracking, level progression, and cartoon-style assets. At the end of each session, the final score can be mapped to configurable GPIO pulse patterns and sent to the connected hardware component. In my opinion, the key challenge is keeping the gameplay physics responsive while ensuring the pulse output is precise and isolated from the game loop. I would handle the hardware commands through a separate GPIO/control layer so they are easy to test and adjust. I have a couple of quick questions. • Which Raspberry Pi model and controller will be used? • What hardware receives the pulse signal, and what pulse timing/voltage logic does it require? I’m ready to start immediately. Best regards, Carlos
$250 USD in 10 days
4.1
4.1

Hi, This project combines gameplay development with hardware interaction, which makes it particularly interesting. With 8+ years of game development experience, I can build a lightweight Raspberry Pi-compatible game inspired by Angry Birds, featuring responsive controller input, cartoon-style visuals, score tracking, and reliable hardware communication. My approach would focus on creating a stable physics-based gameplay loop across three progressively challenging levels while keeping performance optimized for Raspberry Pi hardware. At game completion, the application can evaluate the player's score and trigger configurable GPIO pulse commands to communicate with external hardware components as required. I prioritize clean architecture, maintainable code, and thorough testing to ensure both gameplay and hardware integration perform reliably. I'd be happy to discuss the Raspberry Pi model, controller type, GPIO requirements, and pulse specifications before defining milestones and timeline. Regards, Muhammad Asad Ali
$600 USD in 7 days
4.4
4.4

Olá Roberto, Vi que você precisa de um jogo simples inspirado no Angry Birds para Raspberry Pi, com três níveis, estilo cartoon e controle via gamepad, além do envio de comandos em modo pulso para outro hardware. Minha proposta inclui: - Desenvolvimento do jogo em C/C++ otimizado para Raspberry Pi, garantindo fluidez e responsividade. - Criação de gráficos no estilo cartoon, simples e atraentes, adequados para o hardware. - Implementação do suporte a game controller para uma jogabilidade intuitiva e precisa. - Programação da lógica para envio dos comandos em modo pulso ao hardware externo, conforme a pontuação do jogador. Tenho experiência em desenvolvimento de jogos para Raspberry Pi e integração com hardware externo, além de trabalhar com entrada de controles e design gráfico básico para jogos. Gostaria de saber: 1) Qual hardware externo receberá os comandos em modo pulso? Precisa de algum protocolo específico? 2) Você já possui os assets gráficos ou deseja que eu crie do zero? Fico à disposição para esclarecer dúvidas e iniciar o projeto. Vamos conversar para alinhar os detalhes? Abraço!
$250 USD in 7 days
3.5
3.5

⭐⭐⭐⭐⭐ Hi, I understand you need a lightweight Angry Birds-style game running on Raspberry Pi, with three playable levels, controller support, cartoon-style visuals, and hardware communication based on the final score. The main challenge is combining game logic with reliable hardware output, ensuring the scoring system correctly triggers pulse-mode commands while maintaining smooth gameplay performance on Raspberry Pi hardware. I would design the game architecture to separate gameplay, input handling, scoring, and GPIO/hardware communication for easier testing and future expansion. I have experience with game development, C/C++, embedded systems, Raspberry Pi projects, controller integration, and hardware communication workflows. I focus on creating efficient solutions that run reliably on limited hardware environments. I will first build the core gameplay prototype, implement controller support and scoring logic, integrate the pulse command output, test on the Raspberry Pi device, and provide the complete source code with setup instructions.
$250 USD in 5 days
3.4
3.4

Your three-level Raspberry Pi game with the pulse-mode hardware trigger is right in my wheelhouse. I've shipped similar Pi-based projects, including arcade games with controller input and interactive installations that needed precise hardware control. Here's what I bring to this: → I've built custom games on Pi with cartoonish art and physics, plus gamepad handling. → I'll deliver three complete levels, a scoring system, and the pulse-mode command logic on your Pi's GPIO. → I can handle the entire build, from graphics to the final hardware integration, and ship you a working prototype. → I'll have a first playable version for you within two days. Let's talk about your Project in chat so that i can start immediately.
$300 USD in 2 days
3.3
3.3

Olá, You need a three‑level game inspired by Angry Birds that runs on a Raspberry Pi and uses a game controller. I’ll build it in C++ with SDL2 for input and rendering, targeting the Pi’s GPU for smooth 60 fps cartoonish graphics; the final score will trigger a GPIO pulse using the sysfs interface, ensuring reliable hardware signaling. I’ll also add controller auto‑mapping for both Xbox and PS4 sticks to avoid calibration issues. Which GPIO pin should receive the pulse command after the game ends? Aguardo seu retorno. Bojan
$350 USD in 3 days
3.2
3.2

Hello! I’ve been recommended by a Freelancer Recruiter. Nice to meet you. I understand you need a developer to create a simple, three-level Angry Birds-inspired game for Raspberry Pi, with a cartoonish art style, game controller input, and pulse-mode commands. With experience in game development on Raspberry Pi and proficiency in graphics design, I can deliver a high-quality game. I've worked with game controllers and programmed pulse-mode commands, achieving successful results. Happy to hop on a quick call (no obligation) to discuss architecture, timeline, and a clear plan + quote.
$500 USD in 7 days
4.2
4.2

I’d build this as a lightweight Raspberry Pi game with the hardware output treated as part of the gameplay loop, not an afterthought. I’d keep the 3 levels focused, make controller input responsive, and use the final score to trigger deterministic pulse commands to your external hardware. For the implementation, I’d use C++ with a Raspberry Pi-friendly game framework, keeping the game loop, physics, controller handling, scoring, and GPIO/pulse output separated so each part is easy to test. My approach: 3 polished levels with simple Angry Birds-style physics/gameplay Cartoon-style assets optimized for Raspberry Pi performance USB/Bluetooth game controller input Score calculation and end-of-level logic Raspberry Pi GPIO pulse output mapped to score thresholds Configurable pulse duration/count so the hardware behavior can be adjusted without rewriting the game Testing on the actual Raspberry Pi + controller + hardware interface One important question: what hardware component will receive the pulse signal, and what voltage/protocol does it expect? If you can share that plus the Raspberry Pi model, I can confirm the GPIO/interface design and propose the exact implementation. Are you available for a quick chat to go over it?
$500 USD in 12 days
2.7
2.7

Your Angry Birds-style game for Raspberry Pi sounds like a really fun project—I love the idea of the score triggering pulse commands to another component. I've built arcade-style games on Pi before, complete with cartoon visuals and controller support. Here's what I bring to this: → I've developed similar interactive games on Raspberry Pi, including an ice cream-themed arcade game with score tracking and coin-triggered events. → I'll handle the full game logic, cartoonish art style, and game controller input so it feels responsive and fun. → The pulse-mode commands will be cleanly integrated into the game's end-of-game flow, tested with your hardware. → I can deliver a working game within 6 days, and I'm happy to iterate on the art style until it matches your vision.
$250 USD in 6 days
3.3
3.3

⭐⭐ Hello. Danny Holdheerd, your software expert in Arizona ⭐⭐ I've been a computer engineer for 14 years, straight out of college, working one-on-one with clients the whole way. I can handle your Raspberry Pi Angry Birds clone the same way. From what I've read, you want a simple three-level cartoonish game on Raspberry Pi controlled by a game controller, plus sending pulse-mode commands to external hardware based on the score. A real challenge here is ensuring smooth, low-latency game controller input handling while simultaneously managing real-time pulse output without lag or missed signals. Many projects stumble when the game loop blocks or delays hardware communication, causing poor responsiveness or hardware glitches. No worries there. That's the hardest part of this build, and I'll knock it out first. I'll use event-driven input handling with non-blocking I/O and a dedicated thread or process for pulse command timing. This way, the game stays responsive and the hardware receives precise signals. With this, you get smooth gameplay and reliable hardware control working in perfect sync. I'm assuming you have the hardware specs and controller model ready for integration. One thing I'll throw in at no charge: a simple debug interface to monitor pulse commands and game state during testing. Yours sincerely, Danny Holdheerd
$350 USD in 4 days
2.4
2.4

Hi, I’m Lazar. I can build the three level game for Raspberry Pi with a fun cartoon style, smooth controller input and simple gameplay inspired by physics based launch games. I can also handle the Raspberry Pi hardware communication so the final score triggers the required pulse mode commands reliably. I’ll keep the project lightweight and well structured for the Pi, with testing on the actual hardware to make sure everything works as expected. Happy to discuss your hardware setup and game flow.
$320 USD in 5 days
2.5
2.5

Let's Do This Right The First Time ✔ Creating an engaging Angry Birds-inspired game on Raspberry Pi presents exciting challenges, particularly in balancing gameplay mechanics with cartoonish art. My approach would involve designing intuitive levels that leverage the unique capabilities of Raspberry Pi while ensuring seamless game controller input. I’ll prioritize a visually appealing interface that resonates with the playful vibe of your concept. With experience in developing games for Raspberry Pi and a strong focus on user-friendly design, I’ve successfully created projects that combine fun and functionality. My 5-star rating reflects my commitment to strong communication and fast response times, which are crucial for long-term collaboration. What specific features or mechanics do you envision adding to enhance the gameplay experience? Best, Kurt
$350 USD in 7 days
1.8
1.8

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