Simulating Rigid Body Fracture with Surface Meshes

I need a code in C++ with OpenGL to create a simulation of a rigid body fracture with meshes. I will need to simulate specially objects falling and brittle fracturing for the object. Any kind of object could be use, and any algorithm can be used to do the simulation. Nevertheless, you can use this paper as a reference:

[url removed, login to view]

The simulation DOESN'T HAVE TO BE THAT COMPLICATED. Furthermore, I will need a video demonstration of the object fracturing like this:

[url removed, login to view]

Again, you will only need to do the objects falling and Brittle fracturing for the object. Please ignore all about the sound simulation. Any library like GLUT, GLEW, GLFW, Bullets, and others, can be used to do the implementation.

Also, I need report about the code and I need information about implementation because I will talk about it in my presentation this Friday also when you run the code make a video from the result.

Skills required:

C programming, C++ programming, OpenGL

Skills: C Programming, C++ Programming, OpenGL

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About the Employer:
( 2 reviews ) peshawar, Pakistan

Project ID: #14739853

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