# Create a Matchmaking system using Firebase and Unity.
1. Match using Rank Point. Rank Point matches with a similar person. If the time is long, the matching of the rank point difference is large.
Ex) Find sec <20 sec: point gap 20
Find sec> 20 sec: point gap 50
Find sec> 60 sec: point gap 100
2. When the match is found, the acceptance display window is displayed. If all users accept, the game starts. If you do not accept it for 5 seconds, the search ends.
3. After the game starts, if the client is shut down or if there is a problem with the internet connection, it should be reconnectable.
4. If you do not accept the match, there is a time penalty. The first ten seconds, the second 30 seconds, the third one minute, the fourth five minutes, the window that the match can not be found.
# To test the Matchmaking system, you need to create a scissors rock game.
1. Make it with the Planmaker.
2. Choose between scissors and rock. Round notice 3 seconds, select time 5 seconds. If you choose both, the winner deals 20 damage. Both sides are 10 damage.
3. You can not see what you selected as soon as you select it, but display the selected animation.
4. If the connection is lost during the competition or is not selected in time, it is selected randomly.
5. Defeat if you suffer damage of 100HP or more. The winner gets 10 points of RankPoint and loses 5 points.
6. Emotion display icon
-Rock Paper Scissors
- joy, sadness, crying, anger, frustration