I have a voxel-based terrain editing system with tools that are already programmed, I just need them moved from the unity editor to in-game.
I would like for the object placement system to peacefully co-exist with the terrain editing system. Making sure collisions work properly, making sure features can be used at the same time would be nice.
I need a save game feature implemented so that people can save and create new maps to edit.
I'd like for the game files to be cleaned up as well. Right now everything is very messy and unorganized.
The work when completed should work like so upon compiling and launching.
Main menu -> Start game -> Open save/create new save -> Play game-> edit blank terrain, place objects -> Save game
29 freelancers are bidding on average $1163 for this job
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