I need someone to tie up loose ends on my game.

I have a voxel-based terrain editing system with tools that are already programmed, I just need them moved from the unity editor to in-game.

I would like for the object placement system to peacefully co-exist with the terrain editing system. Making sure collisions work properly, making sure features can be used at the same time would be nice.

I need a save game feature implemented so that people can save and create new maps to edit.

I'd like for the game files to be cleaned up as well. Right now everything is very messy and unorganized.

The work when completed should work like so upon compiling and launching.

Main menu -> Start game -> Open save/create new save -> Play game-> edit blank terrain, place objects -> Save game

Skills: C# Programming, Freelance, Unity 3D, User Interface / IA

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About the Employer:
( 0 reviews ) United States

Project ID: #17226114

29 freelancers are bidding on average $1163 for this job


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$1250 USD in 20 days
(121 Reviews)

Hi I checked your requirement trutly. I can repair voxel-based terrain editing system. I am a Top Game developer on freelancer Already I made many Games using Unity 3D. As you check my profile, I have only 100% su More

$1000 USD in 20 days
(30 Reviews)
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(39 Reviews)

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$1250 USD in 20 days
(32 Reviews)

Greetings, Thank for your job posting. I have full experience in the development of iPhone and Android Games with unity3d more than 5 years. • Unity3D and C# programming. • 3D Modelling & 3D Animation More

$1250 USD in 20 days
(15 Reviews)

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(17 Reviews)
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(7 Reviews)

[login to view URL] Dear Hiring Manager, I have read your post very carefully. I am unity expert who has 5+ years experience in unity. I can complete your project perf More

$1250 USD in 20 days
(9 Reviews)

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(34 Reviews)

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(11 Reviews)

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$1250 USD in 20 days
(7 Reviews)

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(7 Reviews)

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(3 Reviews)

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$1250 USD in 20 days
(1 Review)

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(2 Reviews)

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$1111 USD in 20 days
(3 Reviews)

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(6 Reviews)

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(2 Reviews)