Replace Animated Character with FBX in a UNITY 3D Engine Demo Scene

We need a PC Windows Demo to show our 3D scanned characters animated in a Unity Demo Scene. The standalone PC Demo should load an FBX from a specific folder on startup and show it animated in the scene. Main task will probably be to apply the existing animation tracks of the demo to our FBX.

The tasks are as follows

- Load our FBX into the Demoscene below from a specific folder on Demo startup (The FBX should not be baked into the Unity project)

- Replace the default animated character

- Show our character animated the way the original Demo character was animated

- The character can be replaced by another before startup


- Sample FBX characters in ASCII FBX Format with Mesh, Skeleton, Skinning and Texture

- Demo Scene

- Runtime FBX loader code from Github

Our Character Sample (Bodysize may vary among characters!)

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Demo Scene:

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Runtime FBX Loaders (any that works is fine basically):

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Exporters for the Demo scene if needed

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The money will be paid when the task is completed.

We will need the Unity project files including the source code.

We will be allowed to use the project for any commercial purpose.

Skills: 3D Animation, C# Programming, Unity 3D, Windows Desktop

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About the Employer:
( 1 review ) Hachioji, Japan

Project ID: #17268455

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