Main Scenario:
- Our simple game is about a reindeer in the forest, trying to hide itself behind the trees, so that he avoids a hunter's gunfires.
Functional requirements:
- Starting off, there is a splash screen that depicts our target-object (i.e. the reindeer) greeting the user, then encourages him to proceed by clicking the "Play button".
- A machine gun, placed at the bottom-centre of the screen, auto-rotates and randomly fires bullets across the width of the stage, without any user interaction, and at a steady pace.
- The reindeer tries to hide behind the trees, using predefined, clickable hotspots across the stage. No continuous movement or arrow key listeners whatsoever.
- There are some thick trees (represented by solid lines), the reindeer can be fully hidden behind, and there are also some thinner ones (represented by dashed lines), where part of the reindeer remains visible, thus vulnerable to the gunfires.
- For as long as the reindeer lies behind a thick tree, the user gains the ability to paint it (i.e. the reindeer) another - color (which is definitely kinda odd, but whatever). In addition, the thick tree starts getting slimmer (i.e. the solid - line dissolves into a dashed one); the reindeer is not purely safe there anymore.
- Once the reindeer moves behind a solid line, it starts flashing - so that it attracts the user attention.
- The user clicks and drags over the reindeer movieclip, and as he does that, the reindeer changes color (predefined).
- When the reindeer gets completely "painted", every obstacle on the scene disappears; Our little hero is completely - exposed now and doomed to die.
- Obviously, the bullets cannot go through any solid objects on the stage. Once a bullet hits the reindeer, the poor - reindeer dies and our little game ends.
- A "Start over" button appears, giving the user the option to restart the game.
Notes:
- No extra functionality shall be coded (such as scores, stamina, etc), apart from what is detailed above.
- All graphical assets will be handed-out.