UE5 - Creating a spline with start and end points matching actors rotation c++

Given I have two actors on screen WHEN the game starts a spline is created that creates a path between each of the actors. The start and end points of the spline must match the rotation of the actors creating a curved spline.

The actor's rotation can be different so the calculation of the tangents must be dynamically generated

I have added images to better demonstrate what I'm trying to accomplish.

Skills: C++ Programming, Unreal Engine

About the Client:
( 14 reviews ) United Kingdom

Project ID: #34318569

4 freelancers are bidding on average £60 for this job


Hello I understood your requirement but I have few doubts regarding your project ,text me so we can clear my doubts. I can help you and i am ready for work. waiting...

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MASTERS IN COMPUTER SCIENCE Hi there, I’m a computer science and expert with experience in the following programming languages; C, C++,sql,html,css ,maths Inbox to discuss this further. Thank you

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Hi, I'm a civil engineer and graphic programmer specialized in AutoLISP/AutoCAD, but I develop my own CAD system. What is needed is a Bézier curve, as described in: [login to view URL] I'm a p More

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*****UE5 - Creating a spline with start and end points matching actors rotation c++***** COMPUTER SCIENCE MASTERS Happy day. I have experience working with the programming languages C, C++, SQL, HTML, CSS, and mat More

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