We are looking for additional developers on a 100KLOC+ engine codebase developed entirely inhouse and designed for the creation of games and applications in 2D (right now) and 3D (in the near future).
We provide: a well maintained codebase, clear vision and guidance, valuable experience of game industry veterans.
You provide: Strong capabilities to work independently and according to set standards, longterm experience with C++, experience with C# and lua are a plus. Must be familiar with atleast 1 3D API, we are currently using OpenGL and OpenGL-es due to the cross platform nature of the project. Experience with D3D is fine too as long as you are ready to learn (all our devs have experience with both DX 9,10,11 and OpenGL).
Additionally experience with CMake is a big plus, as is having access to iDevice(s) and a Mac with up to date XCode for development work on the iDevice and Mac platform implementations of the engine.
6 freelancers are bidding on average $18/hour for this job
I am familiar with the fields that you mention in your description. I have an experience in working on cross-platform compiler projecto on C++. I sure I can do this work correct and in time.
I have 5 years Open GL experience, 2 of which are on Android and iOS. I already made an engine that produces high level of realism, please check out the cool screen shots and video I send to your PMB. Thanks!