In Progress

Implementation of a mesh simplification algorithm

Implementation of a cost-based triangle count reduction algorithm (vertex/edge/face collapse) in Delphi (2010 compatible).

We are looking for an implementation, which

- builds on an existing basic triangle mesh library that will be supplied by us

- is reasonably fast and robust

- respects constraints, such as smoothing groups

- produces optimal, artifact-free(!), results on arbitrary meshes

- is sufficiently documented (code comments)

Suggested interface: Implementation as a method of the TTriMeshObject class. This method should take either a cost threshold or a target face count as a parameter, generate the optimized mesh and return TRUE, if successful.

Additional note: We already have a working implementation of a mesh simplification algorithm (as described here: [url removed, login to view]), which unfortunately produces a number of fatal artifacts, such as non-manifold faces. Therefore we are looking now for a more sophisticated solution.

Skills: Delphi

See more: delphi mesh library, delphi mesh simplification, us algorithm, true results, solution algorithm, delphi cost, triangle, Implementation of algorithm, fatal, library delphi, implementation code, delphi library, meshes, rendering graphics, library free, code delphi algorithm, arbitrary, 2010 algorithm, face edge, class library, delphi 2010 pdf, algorithm implementation, algorithm face, pdf library, graphics library

About the Employer:
( 4 reviews ) Leipzig, Germany

Project ID: #1130910

Awarded to:

doi6

Hi, i read the article and that algorithm seems to be quite straightforward. I would be happy to help in improving it to work well for special cases.

€250 EUR in 20 days
(2 Reviews)
4.2

3 freelancers are bidding on average €1417 for this job

AlosDeveloper

Hello, please check PMB

€3500 EUR in 45 days
(25 Reviews)
6.3
RotorProgrammer

I'm ready to implement this mesh simplification algorithm for you.

€500 EUR in 20 days
(1 Review)
4.4