Your RPS design must detect hand gestures to determine the beginning of a game, each player choice, and the winner or draw result. Your design must display game statistics for each player both on a computer screen and on a wearable input/output device – the WID. In each game played, the WID will play a choose-weapon sound until the weapon is detected. At this point, player WIDs will show and communicate the weapon chosen by each player, determine the game result, update game statistics, and indicate the result for each player. The winner side will wave a checkered flag while playing a fanfare and the loser side will play a funny tune that is different from the winning sides fanfare.