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A Driving Simulator Based on Video Game Technology

This paper presents the design and architecture of a mid-range driving

simulator developed at the University of Skovde. The aim is to ¨

use the simulator as a platform for studies of serious games. The

usage of video game technology and software has been a central

design principle. The core of the simulator is a complete car surrounded

by seven screens. Each screen is handled by a standard

PC, typically used for computer games, and the projection on the

screens is handled by budget LCD-projectors. The use of consumer

electronics, standard game technology and limited motion feedback

makes this simulator relatively inexpensive. In addition, the architecture

is scalable and allows for using commercial video games in

the simulator.

Observations from a set of experiments conducted in the simulator

are presented in this paper. In these experiments driving school

students were instructed to freely explore a driving game specifically

designed for the simulator platform. The result shows that the

level of realism is sufficient and that the entertainment value was

considered to be high. This opens the possibilities to employ and

use driving simulators for a wider set of applications. Our current

research focuses on its use with serious games for traffic education

Skills: Game Design

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Project ID: #17350899

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seniordeveloper5

Hi The goal of the driving simulator developed is to utilize the cost-effective and entertaining aspects from gaming simulators. I know and I am sure to do it. Relevant Skills and Experience You can work with me and More

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