I am prototyping a game in which I have a spritesheet that is indexed through the "Dark Function" editor. Currently the actor is a gorilla. I need 2 new sprite sequences created that make the gorilla fly.
In the following description I assume that you have the Dark function editor open using the .sprites file (attached)
The first sequence will be called called "Fly".
All that is required is to have a sequence of wing flaps attached to the current image "Lose" "0"
I don't have a set of wings to use, there are many available online.
The second sequence will be called called "FlyAndThrow".
It is a sequence of images where the gorilla throws while flying. Add wings to the following images;
The wings should flap through the sequence. Once the sequence is complete the game will make the character will go back to the "Fly" sequence, so try and make the wing flaps transition naturally from one sequence to the other.
The whole spritesheet is a transparent png. However, when placed on a colored background there is a lot of opaque pixels around the images. These need to be made transparent.
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