For a 2D shooter game I need graphic variations of already painted FloorTiles (128*128 pixel).
I think you need to have experience in pixeling / SciFi texturing. The results must look good enough to be used in a PC/console game.
If you are serious about this task please send an example as described in DOC, thank you. I also like to see additional gfx works of you.
There are already 3 different styles in 2 colorations, each has 4 MapTiles. The current maptiles are creative in texturing, but still need variations in color and structure.
(a) from the same style created different structured versions (changing some part of the texture/structures with pixelstyle-compositing)
-> 4 Tiles varied in every style meaning 12 new structure/texture-varied MapTiles.
(b) every MapTile in new colors which will match the other colors of that style and the walltile.
-> Every existing MapTile-Style should get one new coloration: sum is 3*4 floortiles changed in color [easy and fast task].
(c) we need some of the floor-structures colored (with a second shade of color) in a way that there is more complexity and not just one color.
-> 3 MapTiles in every Style need a new structure, choose some of the original, some of your new created ones: the sum is 9 new FloorTiles with new second-added-color-with-structure.
(d) adding some simple animations, mostly a blinking/fading light and rotating lights.
-> 2 Maptiles of every style [choose some of the original, some of your new created ones] should have animations, so 6 animated Maptiles with 28-40 animation-steps (smooth movement or color changes).
(e) adding some transparent fields
-> 2 Maptiles of every style [choose some of the original, some of your new created ones] should have transparent structures, so 6 additional Maptiles with new transparent structures [easy and fast task].
After this, I have more jobs in that field. Looking forward to find a creative and talented pixel/gfx artist.