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You are to create a media artifact containing a case study introducing a game or game genre to a general viewer/reader.

In Brief:

You are to create a media artifact containing a case study introducing a game or game genre to a general viewer/reader.

Instructions:

Directly informed by the material explored in module two, choose a digital game or game genre and create a media artefact to introduce it to a generalist audience.

The artefact you create must be accessible/viewable/playable in no more than 5 minutes.

Your case study can be in any media form you prefer except for text-only (ie you can create a short playable game, a short video, flash animation, stop motion animation, short interactive website, photo collage presented as a slideshow, a series of infographics, an illustrated pamphlet or pretty much any other format except a traditional essay form).

While we encourage you to be adventurous with the case study, as this is not a production-based unit, you need to keep in mind the skills you’ve already learnt and play to your strengths wherever possible.

Your case study should situate your game or genre in terms of its impact and importance. While not intended as a checklist, some important contexts might include: historical (what contexts inform the development and release); social/cultural (how, where, by whom, and in what ways is the game or games played/experienced); economic/industrial (business models, distribution, cost, versions); and design/technical (how does the game/genre work, what design and play elements are important, influential or popular).

The game or genre case study must be accessible to a generalist audience; it should not be designed specifically for an academic reader or viewer. This is an opportunity to communicate something about games to someone who does not have the depth of knowledge about games of a university student studying them.

While you must still indicate academic sources and so forth, you do not specifically have to follow APA or other styles if it is incompatible with your presentation format. (For example, if you created a short video, your credits would indicate your sources, but not necessarily presented in APA format as this would be clunky and not in keeping with the style of online video.)

Your case study must be presented in a publicly accessible form online. You do not have to include your full name on it if you do not wish to, but you must include enough identifying information to ensure your marker can clearly identify your work (eg a shortened name and the unit code – 'Jane S, Web Play' – would suffice). As the case study is publicly online, you are responsible for ensuring it complies with copyright laws – if you are including remixed media from elsewhere, these should be clearly indicated and your should respect whatever licenses they are under; if you are arguing that your case study is legal by way of Fair Dealing, you should clearly indicate this as part of the media you create. You should include a clear statement about the copyright status of your case study as part of your assignment (placing this statement wherever is appropriate given your chosen media form).

You must submit a coversheet which provides the usual information and the URL of (link to) your case study online.

Criteria for Assessment

You will be assessed on how well your assignment:

• Develops a clear, succinct and accessible overview of a game or game genre for a generalist reader

• Balances a comprehensive introduction with the constraint of five-minute viewing/reading/playing time

• Explores the specificities of online games as critically informed by readings, conversations and other unit material

• Respects appropriate conventions for the media format you’re using, including indicating sources, copyright laws, and so forth

Skills: Graphic Design

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