In Progress

Wingsuit BASE jump flight dynamics for Unity iPhone game

I need a 3D wingsuit flight dynamics simulation and control system for a mobile game using the Unity 3D game engine. The game is at proof-of-concept stage and my objective is to get a basic working version to test for "fun-ness" factor. It is important that the basic feel of the controls be in the vicinity of 85-90% of what the final game will have.


Needs to be realistic but favour ease of use and fun over extreme realism

Ground effect needs to be simulated (ie turbulence and updraft when player gets near to the ground)

Implement tilt controls for mobile and keyboard controls for testing within unity

Simple ground collision detection

Basic heads up display showing speed, altitude, glide ratio

Basic sounds influenced by airspeed and closeness to ground

You responsibilities:

Research the relevant flight dynamics and maths involved

Implement a playable setup using supplied scene file which contains basic terrain (scene scale can be modified)

Code must be in C#

Comment all code in English

Expose any variables that are useful for tweaking gameplay

What is not required:

Any 3D modelling beyond basic shapes that may be needed to implement dynamics

At this stage the game will be a first person POV based game and not require a character model or chase cam. If this needs to be added I consider that an extra expense that we can negotiate.

Skills: C# Programming, iPhone, Unity 3D

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About the Employer:
( 6 reviews ) Waterloo, Australia

Project ID: #4517457

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Respected Client, Please check PMB for listing and confident to complete the project with quality services.. Best Regards

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It's an easy task for us. We have gone through the project requirements and may start working on it immediately. Please check PM for complete details.Thanx.

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