Updates to Unity iOS word game

  • Status Closed
  • Budget N/A
  • Total Bids 8

Project Description

Game Genre:

• Phrase rhyming game

• Lyrical rhyming / hip hop freestyle word game

* See trailer here: [url removed, login to view]

Rendering Style:

• 3D Fighter game

• Unity 3D

Project Overview:

• Looking for someone to fix a few bugs and implement a few new features in the already-working build we have of the game.

• Must make modifications to C# code in Unity project

• Must make sure third-party plugins are properly integrated

• Technical details below

Milestone Payments:

1) First Build (submit functionality Unity and Xcode project folders — should be compatible with Unity 3.5, and should build on iPhone and iPad)

2) Submitted Dynamic World & Level-Loading Features (Unity + Xcode project folders)

3) Submitted Kiip rewards & Required Bug Fixes (Unity + Xcode)

4) Final Submission (all tweaks, changes, corrections)


Tech Requirements:

• Code Guidelines:

-All code must be written in C# , compatible w/ Unity

-All code must be clearly commented

-Must include a README that explains breakdown of files

• Server Interaction Guidelines

-Any code that you write which requires a backend service must only make use of server technologies approved by the Company

-Approved backends include:

[url removed, login to view]



• Implement these bug fixes:

-Make sure main menu music continues playing seamlessly between menu screens

-Remove the delay with the Start Game button

• Implement these New Features

-Daily Deal

-a modal appear offer the player a video to watch and a Fantasy Cash reward (e.g. F$500)

-re-use same modal window art assets used in other cases

-video is displayed via Vungle Unity plugin

-Dynamically-loaded Worlds & Levels

-Client should be able to dynamically download/update to receive new level content while also avoiding the 50 Mb app bundle download limit on the iOS App Store

-When user chooses a world, the carousel of world options and world image thumbnails should be provided by a server-side, JSON encoded response

-World definitions should include the definitions of the Levels within those worlds

-Levels should include the binary data for the 3D scene for the battle

-e.g. .unityPackage, Unity asset bundles, binary HTTP requests, etc

-Kiip Rewards after winning a battle

-offers a Kiip real-world reward

-Kiip rewards Unity API can be downloaded free at [url removed, login to view]

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