'Plan B' is a Pc Game Sci-fi , sandbox , open world , digging , crafting , tower defense ..
like 'terraria, don't starve, oxygen not included , dig or die..'
- still under development but i done a lot of work..
-Story: mankind manage to travel to another dimension and another world contains locals monsters and randomly opened portals with Demodogs 'aliens' spawning from them with a robot contains human embryos and blue prints 'facilities' to start with and neutralize portals and contract a colony to save and protect the humanity/mankind..
the game view: is top view and all characters are from side 'right and left animations' with small angle like the robot in the screen shots..
-I need a freelancer with experience in game concept arts and animations and UI..
- effects like cave-in - explosions - laser - plasma - ultrasonic - ultra taser - slag effect - corrosive - shock - Incendiary - freezing..
-deferent kinds of bullets for each weapon module..
- all animations are simple from 3 to 5 sprites..
-science fiction characters with animation:
- the main character is a robot [walk - dig - build - idle - take damage]..
- enemies are aliens 'monsters' [walk - attack - take damage - die]..
- local enemies 'alien rats' attack buildings for a period of time and disappear
------[wild rats - acid rats - armored rat - flying black rat - flying red rats ... ]
- portal aliens [ Demodogs from stranger things Tv series]
------[4 or 5 main character shapes one of them is cyber-genetic.. and about 3 characters from each of then with deferent kind of power and attack.. the design varies in some character details]
- weapons are built in there bodies so..
-buildings 'facilities' with progress bars [ health - production - shield]
---factories [elemental - body_parts - weapon modules - shields - class_mods ] with on/off simple animation with products icons..
---turrets [4 - 5] levels.
---Light Stations [ simple - attract rats ...]
---walls [concrete- reinforced -composite- composite_light- ultimate]
---Traps[cave_in - explosives 'mine' - Incendiary 'mine' - corrosive 'mine' ]
---barrels [shock-explosive-crrosive-slag-cryo] explodes when damaged..
---portal closing buildings [ nuclear reactor - energy magnifier - energy focus - cooling facility - portal cap]
Environment 'background' tiles:
- deferent material tiles like 'digged,portal,iron ore, rock,basilt,gold,dirt,...' up to 7 tiles per Zone and I have [4 - 5] zones..
- user interface 'UI':
***all in-game windows [buttons - taps - scrolls ] has the same style..
Orders can be modified to support design..
-main menu background with main robot and demodog and Title so i can use it as a poster for my game..
-world name screen..
-game scene menus:
-bottom left menu [stations - walls - traps - barrels] icon for each facility and framed icon for under construction and other framed with deferent color for invalid construction..
-bottom right tools [dig - move - deconstruct - cancel] icons and mouse cursors..
-bottom right menu : game objects selection details menu
----player menu [details 'with cam follow and pause/resume tasks buttons' Tap - modules available Tap 'battery-bodykit-batterycharge-health charge] - modules attached - attached module details]
----enemy menu [details]
----Factories[details - items available to produce - queue - selected item details-cancel production button - deconstruct]
----Research facility menu [researches available - selected research details with start research button]
----Tiles menu [Title - details - dig]..
----Wall menu [Title - details - deconstruct]..
----Turret menu[Title - details - modules available [weapons-shield-mods] taps - modules attached - module attached details]
-top right menu:[resources - modules- research archive ]
-top left: player icon and health/battery progress..
top meddle cool down/active portals progress..
24 freelancers are bidding on average $496 for this job
Hi There! I have more than 8-year experience in this field. Would you please share more details about the project? I am really interested to work with you for long. Best Regards, Abhishek
have some skills in pixel art direction and in ui elements, also good amount of years in gamedev, so take a look to my behance portfolio, it may fit: [login to view URL]