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OpenGL help for iOS project

Hi,

I'm owner and developer of the iPad coloring app. At the moment I'm looking for help with OpenGL part of my application.

At the moment I have 2 layers in OpenGL canvas class:

1st layer (upper) contains template for coloring

2nd layer contains user changes.

BUT, to fill regions upper layer "stamped" every time when I do region fill on the bottom layer.

Main task is to make region filling (flood fill) without "stamping" upper layer.

I have 2 additional tasks:

1. To make "brush" sensitive for speed (more transparent if distance between points is longer)

2. Implement zoom (very likely it can be implemented in few lines of code)

Can you please provide me approximate timeframe and price for this work.

I need 2 options: 1 main fast and main task + additional ones.

I'll provide source code with with examples.

Thanks,

Skills: iPad, iPhone, Objective C

See more: ios opengl project, ios flood fill, speed coloring, opengl help, opengl developer, objective examples, looking ios app developer, ios 2, 1st source, work objective, ios layer, canvas application, part time ios developer, stamping, opengl c, ios project, ios ipad, ios code, ios changes, flood, Brush, layers app, help app, objective help, transparent app

About the Employer:
( 0 reviews ) Singapore, Singapore

Project ID: #1244791

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jeffbenjamin

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