We are a mobile/cell phone game company. We are looking for qualified programmers with experience in wireless development to assist us in the implementation of simple games for the JME/J2ME platform. The games are to be developed under MIDP2.0/CLDC1.1 specifications using our own game framework.
Right now we need a bid on the development cost of a game of "4-in-a-row" ([url removed, login to view]). The price should not involve ‘porting’ nor graphics development. Graphics will be supplied or ‘placeholder’ graphics used during development. Only the ‘in-game’ processes of the game are to be implemented. There is hence no demand for the implementation of ‘splash screen’ and ‘pre-game menus’.
The game must support a 2 player mode that employs the network protocol implemented by our game framework hence making network play of 2 phones possible.
The game should support ‘hotseat’ mode. 2 Players should hence be able to play the game on one phone by taking turns.
The game should support an AI mode and have at least 3 difficulty levels.
We will supply our in-house game framework to aid the programmer in implementing the game. This framework must be used in order to meet our designs specifications. Our design specifications are defined by the framework itself and by the ‘game shell’ project setup that will also be supplied. We will also supply an implementation of the classic ‘Backgammon’ that can be referenced throughout the implementation if questions regarding the use of our game framework should arise.
The implementation should regard the Nokia 6600 as lowest denominator phone and this model is hence the ‘master target’ phone. The game master build should not extend 75 KB exclusive assets (graphics, textfiles etc.).
We demand that all source code and documentation is written in clear English.
12 freelancers are bidding on average $1025 for this job
We are a mobile solutions company with expertise in a number of platforms. Please take a look at our profile or visit [login to view URL] for more information. Thanks.