Develop a simple demo application that shows how to integrate a realtime Unity3d view into a Qt application that runs on Linux. (not the Unity Editor itself should be integrated, but a build/webplayer/webgl-player built with Unity3D)
Your main tasks are:
1) Find the best way to integrate a Unity3D application into Qt. (Integrate a unity build, integrate a webplayer build or find another way to make it appear as if it the realtime 3d view was a native part of the Qt application)
2) Develop a simple way to communicate between Qt and Unity to display the correct 3d visualization.
We would like a working example and full sourcecode for this as the final delivery, so that we can then apply it to our own Qt application.
Have a look at the image attached to the project description - the 3d visualization must appear as if it was a normal part of the application and behave accordingly - resizing the window, switching between different pages in the application, etc. - all this should work fluently.
A sample Unity3D project with Linux/webplayer/web-gl builds will be provided by us.
8 freelancers are bidding on average €1363 for this job
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