Hooop! Mobile Game Development
I. Short Game Description
Hooop! is a logical game. Frogs jump from one leaf to another. The player who first manages to get all of his three frogs to his opponents’ homes wins. After each jump the bridge between leafs disappears and another bridge has to be build in order for another frog to repeat the same jump. Every player is also given four special cards that can only be used once and one card per turn.
II. Operating System
III. Game Board Design
The game board should consist of 25 leafs (5 x 5), 16 leafs (4x4) or 15 leafs (5 x 3) respectively. The 25 leafs version would be ideal since in that option the original game rules without modifications can be used. The 25 leafs version is designed for 4 players. Two other versions (16 and 15 leafs) are designed for 2 players.
The standard view should be the bird’s eye view with the possibilities of zooming in and out, tilting up and down and scrolling left and right. Zooming in and out is the most important options since the user needs to see the whole game board in order to effectively plan their strategy.
The designs of the mobile game should strongly resemble on the original board game.
IV. Instructions and Tutorials/Tips
A short animation explaining the game rules should be developed for user to understand the basic principle of the game. Additional rules should be presented under a special menu item Tutorials or as On-Screen Tips.
User should have an option to choose from four different languages: English, German, Polish and Slovenian
VI. Artificial Intelligence
In case of 25 leafs version the user should have an option to play against three computer players with at least three difficulty levels (easy, medium and hard). For other game versions (16 and 15 leafs) there are only 2 players.
VII. Multiplayer Mode
There should be a multiplayer option over Wi-Fi and/or Internet connection for two or four users.
VIII. High Scores Server
In case of Internet multiplayer mode a Server with High Scores should be established where the users could check their rankings and compete among themselves.
IX. 3D Animations
For every move made by the user or computer player a short animation should be developed. The animations should be cute and attractive. The goal is to visually attract the potential buyers of the game (children and young people).
X. Tablet Devices
The game should be primarily developed for the Mobile Phones; however it would be appreciated that a version of game for Tablet Devices could be easily developed with few modifications if needed at a later stage.