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Javascript mobile app Canvas acceleration - repost

I have a mobile application that was written using Telerik's Icenium Visual Studio Addon.

This is our preferred way of deploying through there cloud since we pay for their license.

We have built a game using the HTML5 canvas using the CAAT library that can be found here.

[url removed, login to view]

As you may all know the canvas fps is slow when deployed onto the mobile devices. We do

not want to use CocoonJS to accelerate the canvas and still want to stay with Telerik's Icenium.

Using CocoonJS will accelerate to native performance, but its not an option..

What I need is someone to built a sample application using Icenium (VS), CAAT, and accelerate the canvas.

You can use any third party canvas accelerator (if they exist, as long as their free). It can be a addon or a library, or you

can modify CAAT directly. You will need to clearly demonstrate the accelerated canvas in the project and it must work cross platform.

I will then take your changes,addin,library you have done and plug it into my html5 app and it needs to function with native performance.

You will need to tell me what I need to do to my project to get it working...

Do not undertake this task unless you are familiar with html5/canvas and native performance enhancements.. If you bid, please

provide your proposal so I can understand what you would do. This will help me award the winner..

Lastly if this is not possible without CocoonJS just let me know!

Thank You

Skills: Android, HTML5, iPad, Javascript, Mobile App Development

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About the Employer:
( 51 reviews ) Weddington, United States

Project ID: #5296788

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zfla

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goodvendor

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