I am an independent Swift developer working on an ARKit 2 Game iOS12. The game runs multiplayer using Swift's MultipeerConnectivity and sends AR anchors back and forth between players to place the air hockey sliders and the puck. I need this method refactored/ expanded to leverage BitStreams for compact serialization of data structures for network transmission. the goal is to make the session run smoothly where the physics bodies, the puck, and the sliders position are accurately tracked on both phones.
Please download test flight beta and trying multiplayer before proposing solution!
AR Hockey Test flight beta: https://testflight.apple.com/join/dUjQXp9j
10 freelancers are bidding on average $1148 for this job
Hi I'm a experienced AR developer. I have full experience in ARKit development. We can discuss more on chat. Looking forward to talking with you soon. Cheers