In Progress

Unity 3D character path finding programmer

Please provide a sample scene and a brief documentation of how adapt this to my own scene.

Level should contain a simple maze and a character(unity animator)

In the maze there are several targets.

When one target is clicked by mouse, the character starts to move towards this target.

When another target is selected, the character stops its current pathfinding

and moves towards the current selected.

Solution should be a single script for the character - to set up all needed other components

- character has an unity animator component

- walking should be triggered by setting a float variable "speed" to a "speed-value" parameter

- character should rotate along its path.

For convenience and demo purposes further scripts can be added

Not part of this project is

- handling doors

- handling ladders

- handling elevators

- avoiding dynamic obstacles

Estimated time of work 5 hours

Deliverables

.unitypackge file containing sample scene and scripts

PDF Documentation on how to set up

Total $180

Skills: C Programming, C# Programming, C++ Programming, Mobile App Development, Unity 3D

See more: unity navmesh vs a*, unity dynamic pathfinding, unity pathfinding without navmesh, unity pathfinding script, unity pathfinder rpg, unity pathfinding 2d, unity pathfinding tutorial, unity a* pathfinding, types games unity 3d, start unity 3d simple project, script unity 3d, rapidshare unity 3d, racer unity 3d, race game unity 3d scripts, open door unity 3d

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( 6 reviews ) San Pedro, United States

Project ID: #15430648

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