Only answer if interested.
I'm looking for experienced coders a program,
- Must know what is said by me below requested.
- To know in detail of how the program is made for this kinda of fps game, you need to know these.
1. (Windows API Hooking [Later can be used to hook game functions and D3D functions, like EndScene], Basic (But preferably in depth) C++, and Assembly (For RCE) ).
2. Memory read for the games address informations.
3. Need to know use tools like Ollydbg to grab the needed information. For Strides and model rec for D3D Chams/Wall hack/etc, you need to have a stride logger and log the model rec manually.
4. D3D experienced
Assembly Coding and Reversing
Memory addresses [SEARCH]
- Need to know how to search the address Example: "GAME_POINT, Player addres, isAlive, isMyTeam, Objects, etc..."
some people uses TSearch, Cheat Engine etc, part of the time they get "Game Hack Detected" (it's just to you know how and what I am asking)
- Infinite ammo
- Super jump (Level:1,2,3,4,5)
- Rapid fire guns
- Rapid slash
- Rapid grenades
- Auto pistol
- Kill (Random, Select player, all)
- Team kill (Fire at teammates)
- No spread no recoil
- Immunity to own grenades
- Tapping bypass (largely untested)
- Shoot through walls
- Keys insertion (Insert key)
-Anti screenshot (for /report function)
-Anti smoke (Option for wireframe)
-Chams (colored players and grenades)
-Wall (see through walls)
-Normal rendering / wireframe rendering / dot frame rendering
-Player boxes (2d / 3d)
[I will check everything]