2-d Tile-based game (preferably isometric) Using XNA Framework in C#.
Must Implement path finding around none-moveable times.
Also must implement path finding around moveable object, Such as other NPS possibly by providing each NPC an number that would determine which NPC has the right-of way.
Also must implement correct Z-Order to determine which object get drawn in the correct order.
NPS's should not be restricted to a specific tile and should be able to roam freely throughout movable tiles.
Collision detection should be implemented as such that other NPCs may not collide with each other no matter what angle they are at.
Collision detection should minimally implement Sphere-Sphere collision, Sphere-Rectangle collision & Rectangle-Rectangle at any angle.
The engine should be an Isometric engine... strictly 2D.... No 3D elements. Thanks,
I can provide isometric tiles, objects and chatacters