In Progress

Simple XNA 2D Game Engine

2-d Tile-based game (preferably isometric) Using XNA Framework in C#.

Must Implement path finding around none-moveable times.

Also must implement path finding around moveable object, Such as other NPS possibly by providing each NPC an number that would determine which NPC has the right-of way.

Also must implement correct Z-Order to determine which object get drawn in the correct order.

NPS's should not be restricted to a specific tile and should be able to roam freely throughout movable tiles.

Collision detection should be implemented as such that other NPCs may not collide with each other no matter what angle they are at.

Collision detection should minimally implement Sphere-Sphere collision, Sphere-Rectangle collision & Rectangle-Rectangle at any angle.

The engine should be an Isometric engine... strictly 2D.... No 3D elements. Thanks,

I can provide isometric tiles, objects and chatacters

Skills: .NET, C# Programming, Game Design

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About the Employer:
( 64 reviews ) Hixson, United States

Project ID: #4525442

10 freelancers are bidding on average $692 for this job


Hi! I can do this, assuming I'll work on actual 2D tile isometric engine, but not on the game or game content. Regards, Konstantin.

$670 USD in 5 days
(39 Reviews)

Hello sir. I am interested for your job. I have great experience with c# programming (including xna). Regards vladang

$555 USD in 10 days
(98 Reviews)

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(45 Reviews)

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$1000 USD in 25 days
(1 Review)

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$757 USD in 35 days
(5 Reviews)

I am very interested in this project, please see my PM for details.

$555 USD in 5 days
(5 Reviews)

I have developed a large 2D isometric game in XNA 4 using C# before and have taken a degree that works with Artificial Intelligence so path finding will not be a problem, could likely achieve dynamic path-finding as w More

$666 USD in 25 days
(0 Reviews)

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$515 USD in 3 days
(0 Reviews)

Hello! We'r interested in taking up your project. Please PM us and we'll discuss the details. Thank you!

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