I am part of a team whos been running a MMORPG for a number of years... it quite basic because it hasnt been touched in about 4 years... so for example there's no AJAX.
We are now working on overhauling the game and are looking at using reverse AJAX for push requests to the client browser. I have used normal pull AJAX before using the Sarissa framework, which I found easy to use and reliable.
Being a mass multiplayer game we need to be able to cater for large numbers of active players. I dont particularly want to poll the server(s) for updates but want to use broadcasts from the server when the clients need updating. For example when a clients stats change, or someone chats to them etc...
I have been investigating the use of [url removed, login to view] so we can use WebSockets. I am new to socket programming so having some difficulties and am in need of some help - and am willing to pay.
What I basically want is a working example/prototype of the use of Socket.IO. We use a LAMP configuration and basically need the "server" to pull data from our MySQL database then broadcast it back to one client, or many clients. I also want the clients to be able to send messages to the server and then have that server process that data, connect to the DB (store data), then broadcast messages back to the client.
Look forward to working with someone!