What I require is someone to create a server and client-side scripts for RPG Maker VX to allow online multiplayer capabilities with games.
<a href="[url removed, login to view]">RPG Maker VX</a> is the latest RPG (Role-playing Game) creation tool created by <a href="[url removed, login to view]">Enterbrain</a>.
It uses the **Ruby RGSS2 scripting language**.
I require scripts for the client side of this, to allow connectivity to the server (which you will create) and functionality of ingame systems between players, taking into consideration fault tolerance, speed and efficiency.
The server which will be run on my computer, will allow connections from clients with my game created in RPG Maker VX, to connect and play together. I would prefer if the server is in C++, but whatever you think is best. The server should have various options like the the 'Netplay' example below, like user registration, etc. The server tool itself should have options like the ability to kick players from the server, display server messages to the client, allow output to a http server to display information on a website, like amount of players online, which players, their location, and other information.
This **is possible**, and has already been accomplished <a href="[url removed, login to view]">**here**</a>. (Please download RPG Maker VX and the 'Netplay' server, install it and try this system for yourself to get an understanding of how it works)
However, I wish for my own server and system for this to be created, which will be better and have more features.
The 'Netplay' example is in Italian, but it is not difficult to figure out.
<a href="[url removed, login to view]">This community forum</a> has information on RPG Maker VX and it's scripts.
Please don't bid unless you fully understand what I am asking and you can complete it in a professional manner with the shortest amount of time.
Again, please examine the 'Netplay 2.0 for RPG Maker VX' example yourself before bidding to make sure you know what the job entails.
Scripts for RPG Maker VX will be required to communicate things from the client to the server, and to other players, including game systems like item trading, action-battle system, and others I will specify when the project is started.