Develop a virtual lunar settlement in Godot and Blender

This is an open source project to create a technically and scientifically realistic simulation of a large town on the moon several decades in the future.

The models for the first phase of the town are done. Scripts for player control, networking, and a UI have been built. They need to be fleshed out and debugged.

Further jobs that need doing include:

Development of a chat system, including PM, avatar facial expressions, and gestures

Development of a module allowing users to build structures within their reserved spaces. Sufficient flexibility for a satisfying level of creativity is necessary.

Overhaul of the website, which requires discussion.

At this point we are studying our hiring options for all of these things. Hiring of people on a contract basis is how we have done things so far, and we need at least one more person hired that way, either full time, or part time.

Our GitHub repository is at:

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Website is:

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Skills: C# Programming, Game Development, Python

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About the Employer:
( 0 reviews ) Patzcuaro, Mexico

Project ID: #19561699

4 freelancers are bidding on average $16/hour for this job


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