Looking for someone who has experience with DirectX 11 and C++ and knows advanced programming, rendering and shading techniques to design and create an LOD Ocean Rendering system that spans from the camera and appears to be infinite. You are free to use any methods but it must be in DirectX 11, C++ and use HLSL for the shaders. Only bid on this if you are serious as this is a very challenging and demanding project.
Also forgot to mention I need some shader effects like and foam shader and caustic shader as well as the main ocean shader.
Also want to add, it needs to have to ability to make mesh objects float on the surface.