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I need to texture and rigg the dragon in cinema 4d R19

Need a 3D Artist to do some minor remodeling changes to a 3D dragon (see attached), Rig, Weight Paint, Pose Morph Facial Expressions, and Adjust Textures/UV Mapping for the Dragon so it’s ready to be Animated, Rendered, and Composited into a scene. The Render Settings are: Physical Renderer, Global Illumination (Light Mapping for Secondary Method), Ambient Occlusion, No Default Lights under Options, Cubic (Still Image), and TIFF Sequence at 1920x1080 Resolution. The Remodeling will cover minor details, but the UV map and Textures need to be adjusted to compensate for the changed geometry. Preferably the 3D modeling should be done in Cinema 4d, but the Rigging, Weight Painting, Texture Adjustments/UV Mapping, and Final Delivery would preferably be done in Cinema 4D R19. The Dragon itself needs to look very realistic, so the Skin Textures need to appear as bumpy, rough, reflective, and organically colorful as a Reptile and Dinosaur's Skin and not plastic (more detail the better). The areas that need to be remodeled are the Face so it appears unique and unrecognizable to other well known dragons (more impressive, prideful and intimidating than terrifying with large teeth), The Top Section of the Dragon In front of the Wings need to be clear of any horns and unnecessary geometry. The Dragon Type and Detail Level is provided in the Uploaded Images, however, the skin needs to look less plastic and more like organic leather. The Rig especially needs to be created in C4D to setup a IK character rig and be weight painted correctly. Create a Rig with IK Controllers for the Legs, Wings, Tail (IK Spline) and Head for the long neck. Head and neck needs to easily stretch out Vertically, Horizontally, and in an "S" pose, so if an IK spline isn't plausible then use FK. The Wings are like a bats (illustrated in Uploaded Bat Image). The sheets of skin between the Wings' Arms and Fingers need to fold and wrinkle in a realistic way, so the wings are able to fold away from the body in a realistic looking way. The Eyes should have separate controllers than a single one, and Pose Morph the Head to include several different facial expressions, including shooting fire from its mouth. The goal is for us to be able to start animating and composition in C4D R19 in-house after delivery without any pre-animation work such as expressions and rigging.

Skills: 3D Animation, 3D Modelling, 3D Rendering, 3ds Max, Maya

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About the Employer:
( 5 reviews ) AURANGABAD, India

Project ID: #15507994

7 freelancers are bidding on average $477 for this job

Rinkustudio

hi i will do your work please contact me asap and also provide me your model what file format you have thanks

$455 USD in 7 days
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HahaDesign

We are a team of designers, developers & illustrators and all of us graduated the University in our domains. We are thinking outside to box so we always find creative solutions. Relevant Skills and Experience Our prof More

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Mezan0

Hi, it's my new account.i read through your project descriptions carefully and i can do your job 100% accuracy have lot's of experience about this.i will deliver your job by your require time. thanks Relevant Skill More

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djalmajr

I am ready to start working on your job today.I work with 3d modeling as well. Habilidades e Experiência Relevantes 3d modeling and texturing Pré-pagamentos Propostos $555 USD - .

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abfiroz

A proposal has not yet been provided

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