I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL).
I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces.
See the images:
The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface.
The second images (step 2 and 3) shows a metaball.
What exactly I want is that making all the balls appear connected like step 2 in the second image.
Here you can find an example of the metaball.
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Hi, sir! I have a good skill in Qt and Qopengl programming. If you award this project to me, I'll complete it in time. Thank you in advance. Stay tuned, I'm still working on this proposal.