SceneKit 2d side scroll of dynamic vertex terrain shape.
- Project is set tup using perspective view of 2d.
- Terrain 2d polygon with dynamic vertexes (changing every frame)
- Character 2d polygon with dynamic vertexes
- The polygon textures need to be morphed/stretched based on vertex movement
- The camera has to be able to orbit pan dolly
- The polygons needs antialiased outline along the border/edge
- Terrain texture need to update based on side scroll movement (infinite scroll)
- Terrain set up as described here: [login to view URL]
- Basic lighting setup
NOTE, no game logic or setup is required. Only the rendering setup.