Completed

Import OBJ Model - Negative Indexes - 29/04/2018 21:55 EDT

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PROJECT

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I'm looking for C++ programmers to help me develop CrackArt, an open source 3D painting and compositing application. I am in the process of updating CrackArt to a new user interface library (Qt) and display system (Vulkan), and I need a programmer to help me on a long time project, but managed by short and well-defined deliverables.

I'm a software engineer and each deliverable will be concrete, well defined and with clear completion criteria.

Current Milestone

- Finish OBJ import module.

Future Milestones

- Implement FBX import module.

- Implement glTF import module.

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Current Deliverable Description (THIS PROJECT)

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CrackArt imports 3D files in OBJ format. The current implementation is missing some OBJ features.

For this deliverable, I need the OBJ implementation to support negative index numbers.

[url removed, login to view]~dhouse/courses/405/docs/[url removed, login to view]

It is also possible to reference points using negative indices, where the indices are specified relative to the current maximum vertex position (-1 references the last vertex defined). This makes it easy to describe the points in a face, then the face, without the need to store a large list of points and their indexes. In this way, "v" commands and "f" commands can be interspersed.

v -0.500000 0.000000 0.400000

v -0.500000 0.000000 -0.800000

v -0.500000 1.000000 -0.800000

v -0.500000 1.000000 0.400000

f -4 -3 -2 -1

I am attaching to this project a zip file that contains:

How To Build CrackArt

An HTML document that describes how to build CrackArt.

OBJ Files - Working

A set of OBJ files that CrackArt can import and display correctly.

OBJ Files Negative Indexes

8 simple OBJ files with negative indexes that CrackArt fails to import.

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Deliverables

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Update the Obj Importer Exporter code to support OBJ negative indexes. The files that need to be modified are:

[url removed, login to view]

[url removed, login to view]

Most probably the method:

Status WavefrontObjImporter::LoadObjFile(std::string filename)

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Completion Criteria

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After this deliverable CrackArt must be able to import and display the models in the OBJ_Files/Negative_Indexes directory of the zip file. CrackArt should also be able to import and display the files in the OBJ_Files/Working directory, which are working with the current code.

Skills: C Programming, C# Programming, C++ Programming, Software Architecture, Unity 3D

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About the Employer:
( 0 reviews ) Burnaby, Canada

Project ID: #16828439

Awarded to:

fakhrifki077

I have already finished the task, if you wish I can send you my patch which modify only Obj.h and ObjImport.cpp.

$45 CAD in 0 days
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4 freelancers are bidding on average $52 for this job

freelancerLatino

I worked with .obj since yearts ago... I know how to work with negative indices... I said 7 days because I can start on 4th May. Best regards!

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itoasis1

Hi. I have review your project description. I have full experiences in Development. I am very interested in your project and also ready to start work immediately. Hoping for your soon Reply. Thank You Regard.

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ratanbhowmick201

Hi !! Nice to E-meet you We have a team of experienced python, django developers. We have developed a sophisticated trading platform using python, django, postgresql. Our python/django developers also has experience in More

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