Solve Issue on Pivot Point for a 3D model

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Project Description

Hello All,

I have a 3D model which has a issue on Pivot Point and the model is made in Maya.

Now this model should work on unity with Humanoid structure.

Ideally the Animated model is working fine for Generic type but when changed to Humanoid the animation behaviour will be different.

So I require a person who has completed/faced similar issue or ready to solve this small issue and who also knows little bit of unity.

Because the animated character will be used in Unity.

Thanks and Regards,


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