3D modelling (sections of freeway/highway)

Budget £250 - £750 GBP
Bids 41
Average Bid £481

Players race down a straight motorway, avoiding traffic and other obstacles. There are 4 lanes on each side of the road with a small verge in the middle (I imagined this would be mostly flat so as not to penalise the player for crossing it, but could sometimes have concrete barriers). There are certain elements which may introduce obstacles (or help) the players, and reduce or increase the flow of traffic.

The track will be continuously generated on the fly from a random selection of segments. The segments don't necessarily all have to be compatible with one another, but if they are not we need to be provided with a list of which pieces will and won't fit together.
Sections can be as short or as long as you like, but ideally should be integral in length (ie their lengths should always be whole numbers). This will avoid artefacts and glitching where two sections join.

Sections should also ideally include invisible named points which outline the path traffic should follow (assuming they don't change lanes, which is something I will introduce later)

I am planning on using a 2D physics engine for this game so all sections of the track should be totally flat height-wise (although we could simulate an incline by tipping the scenery in the background)

I am working at a scale of one unit per meter.

(more information inc technical details in the attached .odt file)

(price is negotiable)

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Hi, I'm a Barcelona based 3D and 2D artist with a lot of working years in ArchViz, Branding and Advertising design. I work fast, cheap and professionaly. Working as full-time freelancer i guarantee a responsive workflow.

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    London,  United Kingdom

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    I am a self tought 3d artist,working as a freelancer full time.I have 5 years experience with 3DS Max,4 with Photoshop and 2 with Zbrush.

    3D Rendering, 3ds Max, 3D Modelling, and 3D Design

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    Nottingham,  United Kingdom

    I would like to be hired by your team for the position of 3D Artist/Modeller. I have worked in the Videogame Industry for over 10 years as both an In-house and freelance artist. I have extensive 3ds Max and Photoshop experience as well as Zbrush and numerous other packages and Plug-ins, such as Crazybump, Polygon Cruncher etc. I believe my skills and experience in these areas will prove beneficial to your jobs and projects. I have a lot of experience of working remotely on projects and I am ready to be hired and start working for you now.

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    Ghaziabad,  India

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    Austin,  United States

    Please view my full portfolio at www.haroldvalentine.com. Hello, my name is Harold Valentine. My primary focus is game production. I have several skills within all areas of game design. There is a lot that goes into making a video game. I’m ready to work to create and innovate. I have knowledge of Adobe software including Photoshop, Illustrator, and Flash. I’m capable of working with Autodesk Maya software, as well as Blender and Gimp. Modeling, Texture creation, Flash game design, and storyboarding are my strong points. Being multi talented, I am able to communicate with the team with ease. Solving complications as well as keeping productivity up makes production times minimal and creates a quality product. See more of my work at www.haroldvalentine.com.

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