Looking for an experienced and motivated 3D artist.
The job consists of modelling, rigging and animating the main character of the game, around 6-10 props, and maybe more assets
I intend you to get involved in important decisions of the game, since the aesthetic hasn't been decided yet and I'm just a programmer
If you're a concept artist aswell, kudos to you!
The game will be for webGL, so it has to be optimized in triangle count.
You can use any 3D modelling tool you want (Maya, 3DS Max, Blender, etc) as long as it can export to FBX
The game has to be released on the 1st of October, but that's not your deadline, since I'll need the assets before.
I expect you to show progress regularly