Technical Character Artist
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We are an indie project working on a comic book MMO, using the Hero Engine. We need a technical character artist to carry out the following tasks:
1 - Expand on our two existing base character models to create the alternative meshes needed for morphing them (large, small, fat, thin etc)
2 - Implement the FaceGen morphing system as part of the base character models.
3 - Set up the base models for use with the Hero Engine dynamic parts system.
4 - Export the finished work into the Hero Engine.
1 - Good knowledge of the Hero Engine and FaceGen, and how they work together.
2 - Knowledge of Max or Maya and how they work with the Hero Engine.
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