I need a skilled Maya rigger to correct some anatomy mistakes made by a prior contractor. Basically, my character's bones do not react realistically to normal human movements through the animation process.
Attached are some of the anatomy issues that came up. These are not all of the issues. The shoulders, joints, torso, eyes, chest all need some degree of work. The final deliverable will have no anatomy/rigging issues. You will be expected to demonstrate that everything is fixed by moving the bones so I can see the entire model 360 degrees.
If I believe you are capable of doing the work, I will share with you the actual asset for you to review and give me a more accurate and comprehensive quote. You must be comfortable with adult content and have demonstrated experience.