Correct Rigging/ Anatomy Deformities on a Realistic 3D Character

I need a skilled Maya rigger to correct some anatomy mistakes made by a prior contractor. Basically, my character's bones do not react realistically to normal human movements through the animation process.

Attached are some of the anatomy issues that came up. These are not all of the issues. The shoulders, joints, torso, eyes, chest all need some degree of work. The final deliverable will have no anatomy/rigging issues. You will be expected to demonstrate that everything is fixed by moving the bones so I can see the entire model 360 degrees.

If I believe you are capable of doing the work, I will share with you the actual asset for you to review and give me a more accurate and comprehensive quote. You must be comfortable with adult content and have demonstrated experience.

Skills: 3D Modelling, 3D Animation, Maya, 3ds Max, 3D Rendering

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About the Employer:
( 0 reviews ) Los Angeles, United States

Project ID: #27928727

16 freelancers are bidding on average $176 for this job


Hi I have go through with details thoroughly along with attachment , I will fix your model with rigging and 360 rotation . please give me opportunity to showcase my skills. I have 7+ years of expertise in - 3D mod More

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$250 USD in 3 days
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Hi! I have understood your requirement "Correct Rigging/ Anatomy Deformities on a Realistic 3D Character" I am a 3D DESIGNER with 8+ years experience. I am expertise in MODELLING(SCULPTING) + RENDERING + TEXTURING + RI More

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I'm ready to work on rigging on character, to correct some of mistakes. first of all i'm new one here, so i don't know what to say about it much . i'm now working animation skill on my local animation studio and 5, More

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